![]() In the outliner, Select Hierarchy now works with multiple selected objects. ![]() The color of wireframes can now be controlled in all shading modes, more polycount info has been added to the object mode scene statistics, and the overlays dropdown is now organized into general overlays in one menu and mode specific overlays in another. Wireframe Fresnel in Edit Mode is now a preference and off by default to make vertices more visible, but you will likely want to turn it back on if you work with dense meshes. ![]() Color pickers are also a bit larger now, which is a nice touch. Paint modes now have a canvas picker in the 3D View header, so it’s easier to see and change what image or attribute you’re painting on. You can enable it in the View menu and then it’ll pop up when you’re in Pose Mode. In this initial implementation it only works for pose assets and with the Pose Library add-on enabled. The 3D view now has a new region called the Asset Shelf, which allows you to access your asset library without opening a separate editor.
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